Nuisance Quest: How to Get Your Shack
What you get
A shack in Magdal Rest — your own house. It is one of the earliest meaningful rewards in the game and it comes from a short, low-risk quest you can finish at level one.
Finding the questgiver
The questgiver is a merchant named Peaches, in the starting town. From the town entrance on the shore, head straight ahead toward the skull. He is on that route.
His framing of the problem sets up the whole island’s atmosphere:
“This island is filled with the picked clean skeletons of the long dead.”
Some of those skeletons ambushed his cart. Your job is to find it, deal with them, and bring his merchandise back.
Recovering the goods
The fight is deliberately gentle — the skeletons are weak enough to kill unarmed if you want to grind that skill. But there is free gear on the way:
- Grab the sword first. A fine sword is hidden in the grass near the merchant. There is no reason not to take it.
- Head south. From the merchant, go straight ahead past the guardian. At the crossroad, turn left — there is a figure on the hill there. Then follow the road south.
- First skeleton. Weak. They drop basic armour — in this case pants and boots.
- Second skeleton. Better equipped; yields a shirt and leggings. By this point you have a full starter outfit for free.
- Find the crates. There are several interesting items here including bread, but the one you need is the goods bag. Take it.
- Follow the road back to Peaches.
A note on the return trip: since skills rise through use, jumping the whole way back raises acrobatics. That is not a joke — it is how progression works here (skills).
Where the shack actually is
This is the part that wastes people’s time, and it is the reason this quest gets searched. Peaches hands over the key with these directions:
“As promised is the key to the shack. It’s just there over here. One story building with a stool outside.”
The problem, as one guide author put it after checking several: almost every building has a stool outside it.
The actual route: go to the gate area, turn left, pass the fortune teller, then go around. The shack is there — one storey, stool, door. You have the key.
Why bother with a house
Storage, mainly. Inventory weight is one of the real friction points in this game — enough that the single best early perk is a +100 carry capacity node hidden in the pickpocket tree (perks). A place to dump loot matters more here than in games with generous carry limits.
What comes next from Peaches
Peaches has a second quest, and it leads to one of the better early weapons in the game: the Fisherman’s Friend, a unique knife dealing 55 damage with +10 swimming. He asks you to recover his ring, which takes you past the Tower to the Blind Grotto. Full route on unique weapons.
Sources
- “How To Get Your Shack In Magdal’s Rest (Nuisance Quest)” walkthrough video, published 19 Aug 2026, for the route, quoted dialogue, drops and shack location.
- “Where To Get Fisherman’s Friend (Unique Knife)” walkthrough for the follow-up quest.
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